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Lokir's Tomb

Platform | PC

Engine | Bethesda Creation Kit

Role | Level Design

Team Size | 1

Overview

A level design exercise based on Bethesda's 'Lokir's Tomb' series. A fully explorable interior dungeon built within Skyrim: Special Edition, designed around a delve into a necromancer infested tomb, with dark practices and ruin taking over the once respected site.

Gameplay

What I Did

  • Designed layout of interior spaces with a primary focus on seamlessly guiding the player throughout the level in a linear progression

  • Use of lighting and effects to support the environment's central mood

  • Design and execution of dungeon's environmental storytelling

  • Generation of navmesh for interior dungeon space

  • Using modding tools to create a level scaling experience that also coordinates with Skyrim's internal questing system to allow for it's use in dynamic quests (Radiant Story)

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