Luke Rowlatt
Level Designer | Writer
Lokir's Tomb


Platform | PC
Engine | Bethesda Creation Kit
Role | Level Design
Team Size | 1
Overview
A level design exercise based on Bethesda's 'Lokir's Tomb' series. A fully explorable interior dungeon built within Skyrim: Special Edition, designed around a delve into a necromancer infested tomb, with dark practices and ruin taking over the once respected site.
Gameplay
What I Did
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Designed layout of interior spaces with a primary focus on seamlessly guiding the player throughout the level in a linear progression
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Use of lighting and effects to support the environment's central mood
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Design and execution of dungeon's environmental storytelling
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Generation of navmesh for interior dungeon space
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Using modding tools to create a level scaling experience that also coordinates with Skyrim's internal questing system to allow for it's use in dynamic quests (Radiant Story)