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Halo x Resident Evil

Platform | Halo Infinite

Engine | Halo Infinite Forge

Role | Level & Environment Design

Team Size | 1

 Available via: 

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Halo Waypoint

Overview

Shrieks echo through the wet streets. You no longer know which are human, and which are the beasts that now stalk the darkened corners of the night...

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A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment and the assets available within Halo Infinite's forge feature.

Gameplay

What I Did

  • Created level from blockout through to art pass, including lighting and material placements.

  • Placed assets with the intention of telling a story solely through the room alone, and no dialogue.

  • Used leading lines to direct the player's line of sight, and direct reveals as the level was gradually explored and interacted with.

  • Made use of 3D audio zones and proximity triggered sounds to create an immersive experience.

Overview

A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment and the assets available within Halo Infinite's forge feature.

A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment.

Process:

* Initial blockout of key landmarks/items of interest (focus on sections--divided into 3 key spaces: bed/desks/bathroom)

* Placing basic assets with basic materials to get a visual idea of the space

* Constructed the layout with intention of how the player would naturally navigate it, with a focus on reveals at certain times (desk -> tv -> bodies -> bathroom)

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