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Luke Rowlatt
Halo x Resident Evil
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Halo Infinite 25_10_2024 2_27_59 PM-min
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20241024201413_1
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Halo Infinite 25_10_2024 2_27_59 PM-min
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Platform | Halo Infinite
Engine | Halo Infinite Forge
Role | Level & Environment Design
Team Size | 1
Available via:
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Halo Waypoint
Overview
A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage.
Gameplay
What I Did
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Created level from blockout through to art pass, including lighting and material placements.
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Made use of 3D audio zones and triggered sounds to create an immersive experience.
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Placed assets with the intention of telling a story solely through the room alone, and no dialogue.
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Used leading lines to direct the player's line of sight, and direct reveals as the level was gradually explored and interacted with.
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