Luke Rowlatt
Level Designer | Writer
Halo x Resident Evil



Platform | Halo Infinite
Engine | Halo Infinite Forge
Role | Level & Environment Design
Team Size | 1
Available via:

Halo Waypoint
Overview
Shrieks echo through the wet streets. You no longer know which are human, and which are the beasts that now stalk the darkened corners of the night...
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A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment and the assets available within Halo Infinite's forge feature.
Gameplay
What I Did
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Created level from blockout through to art pass, including lighting and material placements.
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Placed assets with the intention of telling a story solely through the room alone, and no dialogue.
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Used leading lines to direct the player's line of sight, and direct reveals as the level was gradually explored and interacted with.
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Made use of 3D audio zones and proximity triggered sounds to create an immersive experience.
Overview
A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment and the assets available within Halo Infinite's forge feature.
A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage. I began the project with the intention to tell a full story within the confines of a single room using nothing more than the environment.

Process:
* Initial blockout of key landmarks/items of interest (focus on sections--divided into 3 key spaces: bed/desks/bathroom)
* Placing basic assets with basic materials to get a visual idea of the space
* Constructed the layout with intention of how the player would naturally navigate it, with a focus on reveals at certain times (desk -> tv -> bodies -> bathroom)
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