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Halo x Resident Evil

Platform | Halo Infinite

Engine | Halo Infinite Forge

Role | Level & Environment Design

Team Size | 1

 Available via: 

halowaypoint-1664121527605.jpg

Halo Waypoint

Overview

A Resident Evil inspired level showcase, demonstrating environmental storytelling using layout, atmosphere, lighting, and prop usage.

Gameplay

What I Did

  • Created level from blockout through to art pass, including lighting and material placements.

  • Made use of 3D audio zones and triggered sounds to create an immersive experience.

  • Placed assets with the intention of telling a story solely through the room alone, and no dialogue.

  • Used leading lines to direct the player's line of sight, and direct reveals as the level was gradually explored and interacted with.

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