Luke Rowlatt
Level Designer | Writer
Bardic Tale




Platform | PC
Engine | Unreal Engine 5
Role | Level Design & Programming
Team Size | 4
Available via:
Overview
Made for 'Road Trip Jam 2025', my role on the team was handling the primary level and game design, as well as the core programming within Unreal Engine 5.
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Throughout the project, my role focused on:
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Level blockout: Using UE5 terrain tools, modelling mode, and primitive objects
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Blueprint Scripting: Programming key gameplay mechanics of combat, traversal, and rewards
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Team Production: Managing the team for tasks and ensuring all work was implemented
Gameplay
What I Did
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Designed level encounters from sketch to final art pass
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Adhered to the restriction of keeping each encounter bite-sized, while also offering a unique approach to match the planned gameplay
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Worked to a tight deadline while balancing other responsibilities
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Scripted all core gameplay features using Unreal Engine's Blueprint system
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Created a custom dialogue system to manage branching dialogue and varying NPCs, while ​also focusing on scalability to reduce future workloads
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Built a simple combat system using line traces on attached weapons, usable by both the player and AI enemies
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Implemented level streaming to improve transitions between encounters and have audio operating across levels
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