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Bardic Tale

Platform | PC

Engine | Unreal Engine 5

Role | Level Design & Programming

Team Size | 4

 Available via: 

Overview

Made for 'Road Trip Jam 2025', my role on the team was handling the primary level and game design, as well as the core programming within Unreal Engine 5.

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Throughout the project, my role focused on:

  • Level blockout: Using UE5 terrain tools, modelling mode, and primitive objects

  • Blueprint Scripting: Programming key gameplay mechanics of combat, traversal, and rewards

  • Team Production: Managing the team for tasks and ensuring all work was implemented

Gameplay

What I Did

  • Designed level encounters from sketch to final art pass

    • Adhered to the restriction of keeping each encounter bite-sized, while also offering a unique approach to match the planned gameplay

    • Worked to a tight deadline while balancing other responsibilities

  • Scripted all core gameplay features using Unreal Engine's Blueprint system

    • Created a custom dialogue system to manage branching dialogue and varying NPCs, while ​also focusing on scalability to reduce future workloads

    • Built a simple combat system using line traces on attached weapons, usable by both the player and AI enemies

    • Implemented level streaming to improve transitions between encounters and have audio operating across levels

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