Luke Rowlatt
Level Designer | Writer
2024 | Level Designer & Writer
Engine: Godot
​A 2D platformer with a focus on vertical level navigation. Taking gameplay mechanics and recontextualizing to provide fresh puzzles, and testing the player's growing skills.
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My Tasks:
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Design levels highlighting unique game movement
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Write dialogue and implement in-engine
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Collaborating with programmers and artists to capture design intentions
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Playtesting with team and tracking known issues
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Created custom cutscenes

2024 | Solo Developer
Engine: Godot
An emergent narrative 2D platformer developed as a solo project in Godot. Inspired by the Cthulu-esque mythos, evoking a dark and tense atmosphere.
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My Tasks:
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Designed game mechanics around central theme 'as-small-as-possible'
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Scripted player movement and interactions using GDScript
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Designed a continuous level with a focus on platforming and navigation.​

Monarch
2023 | Solo Developer
Engine: Twine
A text-based branching narrative. Assuming the leadership as a new 'Kavaar', the player leads their kingdom in a desperate defense against an unknown enemy.
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My Tasks:
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Designed an immersive world with rich history for the player to uncover.
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Outlined key player decisions, with narrative consequences.
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Built gold and renown systems for the player to balance through gameplay.
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Conducted playtests and iterated on player feedback.

Personal Projects
Let's create together!
Looking for your next team member? Have questions? Even just looking for someone to smash out a game jam with?
​Please reach out to me via email or social media and I'll get in touch!