Unannounced 3D Platformer




Platform | Unannounced
Engine | Unity
Role | Level Design
Team Size | Freelance
Overview
A commissioned project for a currently unannounced 3D platforming game in development, where I was tasked with designing and creating the blockouts for three diverse levels. Covering the game's first level with a focus on teaching player mechanics, to later levels with an emphasis on testing player ability, with direction focusing on semi-linear pathing, leaving potential for speedrunnning optimisations as part of the intended target demographic.
What I Did
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Designed level from sketch to blockout
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Created digital overview map for feedback and iteration
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Produced blockout in Unity 3D engine, using terrain tools and primitive objects
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Altered design and blockout with speed as feedback was received, and playtesting revealed areas for improvment and alterations


